Sure thing! Here’s the rewritten article:
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You ever get stuck on something wild and then can’t shake it? That’s me with the Nintendo Switch 2 and its whole Nvidia DLSS saga. I mean, DLSS is like this big, mysterious, techy beast everyone keeps talking about, and I guess it makes games look all shiny and crisp without nuking the console’s brain. Super handy, right? Especially when you think about the Switch, which isn’t exactly a graphics powerhouse.
But, plot twist, not everyone’s on the DLSS train, which kinda blew my mind. Imagine my surprise when some big players—yeah, looking at you, Donkey Kong Bananza—decide to skip out on it. Like, why, though? Digital Foundry did a deep dive into this, peeling away layers like an onion. Or maybe a banana. Sorry, bad pun.
Right, so, pretty sure there were rumblings earlier—some devs gave us a heads-up about Bananza and possible hitches in performance. Still, it’s kinda strange, isn’t it? I mean, they’ve been cooking up Bananza for years, so you’d think DLSS would be in the recipe. But nope. They rolled with AMD’s FSR 1 and some subpixel magic (tech jargon, but it works).
And get this: Mario Kart World also bailed on DLSS. I can’t wrap my head around it—shouldn’t Nintendo be leading the charge with all the cool features the Switch 2 can handle? Apparently not. Oh, and Mario Kart sort of flubbed HDR too. Yikes.
Well, who knows? Maybe some developers are secret fans of the DLSS ghost train. There’s chatter about Metroid Prime 4: Beyond maybe jumping on board, but who’s to say? Nobody’s spilled the beans officially, so it’s a bit of a guessing game right now.
Anyway, I guess we’ll just have to hang tight and see what comes down the road. Meanwhile, here’s hoping the gaming gods bring us more surprises—or at least keep us on our toes.