ShapesXR, ever heard of it? It’s this funky 3D and XR prototyping thing that started out somewhere back in 2021. They’ve just thrown in a new twist—animation. Like, just picture your sketches suddenly doing twirls without you having to tangle with code.
So, apparently, this new feature’s pretty slick. It’s got this frame-based animation magic that you can fiddle with. You know those moments when your UI elements dart around, or when a gesture just clicks into place? Yeah, that’s the vibe we’re talking about. It’s like making these XR projects almost breathe on their own—super immersive or whatever the cool kids say.
Oh, side note: there’s this image somewhere, but that’s not the point. The CEO, Inga—yeah, names aren’t my strong suit—was getting all nostalgic, saying animation runs in their blood. Like, literally, they’ve been eyeballing this dream forever. They wanted it fast and no-nonsense, letting folks whip up ideas without the whole drawn-out process.
Now here’s where it gets spicy—real-time collaboration. Team up with your crew and animate pretty much anywhere as long as the browser’s working. Flipping between your regular screen and XR headsets like the Quest or Pico? Yup, seamless, they say.
Oh, almost forgot—something about some in-app lessons, with a virtual guide showing you the ropes on animating stuff. No, seriously, it’s a whole guided experience.
So, for those unlucky souls who haven’t snagged a Business or Enterprise license yet, you’re in for some limits—one editable spot, a cap on states, and a measly 20 MB for imports. Going beyond? Well, time to fish out those licenses. The base version’s chill though, if you’re cool with a few strings attached.
ShapesXR started free and, let’s be real, who doesn’t like testing the waters before diving in? So, dive in if you dare. Or don’t. No pressure.