Crisol: Theater of Idols wants to mash up Bioshock and Resident Evil vibes in this horror FPS that’s got a twist of Spanish folklore. Picture this—I’m crawling through these eerie, deserted streets, blasting away at zombie wannabes. My gun? It uses my freaking blood for ammo. Nice, right? Ducking into beaten-up storefronts on a wild goose chase for bolt cutters while dodging mean bad guys. I mean, Crisol did throw some wild stuff my way during this hands-on. The weapons and look? Man, got me wanting to dive deeper.
So, here I am in Hispania, this twisted take on Spain. First impression? Gobs of character slapped in your face—especially those weapons. Blood’s not just your lifeline; it’s your ammo stash, too. Reloading? Not for the squeamish. Needles jabbing into your palm or your shotgun’s all spiky, demanding health for shots. It’s a love-hate thing, like coffee jitters—keeps you alert but maybe a tad crazy.
Everything’s a balancing act. You don’t wanna waste blood or you’re toast. Found syringes? Great, you can reload. Else, drain bystanders—yeah, I’m serious. It’s encouraged.
And those guns? Decked out with red and gold, like some goth royalty. But, oddly, the surroundings seemed… plain. The trailer hypes cool backdrops, yet wandering through those dim streets was kind of vanilla. Felt off, considering how gnarly the guns and baddies looked. Weird, right?
Speaking of which, Crisol’s all about quick action. Blink and you miss the puppet-like freaks lunging at you. Creeped out by their masks, and they drop like a sack if you know where to hit. They crawl minus heads if you do it right. Guns have a vintage kick—old-school BioShock style, none of that modern snap.
Blasting through city blocks, sucking up blood, zapping undead critters—standard fare. Then, bam! A padlocked gate. Of course, it’s bolt cutter fetch quest time. But wait, a gigantic cyborg monster appears. We’re talking blood-smeared bone and machinery monstrosity with a crying woman’s face. Yup, she tossed me like a rag doll.
Lucky break—dove into a hardware store, beast snarling behind. Grabbed bolt cutters, nicked some cash. As soon as I hit the street, that monster’s after me, yelling threats.
Hunched low, sneaked through a fish shop. Made noise as a distraction—classic misdirection. Snipped the chains, cranked open that gate, and the creature’s footsteps? Thundering closer. Pushed through just in time. Gate shut, I’m safe.
This sneaky bit, though kind of simple, spiced up the whole demo. Imagining the mix of stealth and shootouts gets my heart racing. Hope Crisol pours more tension between blood-and-bullets and stealth scares. Could be golden.
The demo was a ride, not gonna lie. Didn’t uncover anything earth-shattering outside of the Bloodborne-ish health-ammo swap and some rad designs. Expect puzzles and whatnot to break away from Resident Evil down the road. But for now? Crisol: Theater of Idols has survival horror with a spicy Spanish twist. Gotta say, I’m intrigued.