Whoa, so here’s the scoop straight from the tech jungle: Apple’s gone rogue—or maybe not, who knows—by slipping visionOS into the Godot game engine. Yeah, Godot, that scrappy open-source champ where anyone can dive in, kick around some code, and boom, out pops a game, all without forking over cash. And now, Apple jumps in, making it ready for their Vision Pro headset. Crazy, right?
So, Godot’s like this toolkit for making real-time games, kinda like Unity and Unreal but without the big price tag. Unlike those big shots, Godot’s completely open-source. Meaning? You and your buddy next door can mess around, add new tricks, and fix bugs like it’s an open-mic night for coders.
Anyway, Apple’s genius Ricardo Sanchez-Saez spilled the beans about their plan. It’s unfolding in, uh, two big chunks. First, they’ll get games running on visionOS—think of playing in little windows bobbing around like mini-billboards. Next, they’ll crank it up to full-blown immersive apps on Godot. Takes time, though, courtesy of that open-source dance where everyone moves at their own beat.
When will this all wrap up? Well, don’t mark your calendar yet. But eventually, Godot will stand shoulder to shoulder with the likes of Unity, Unreal Engine, and Apple’s very own X-Code and Reality Composer Pro for Vision Pro action. That’s alongside VR heavy hitters like Quest too. Exciting or what?