Alright, bear with me here. I just dove into this game called NTE, got my hands on it during this closed beta, and let me tell you—it’s a mix of surprises, right? So, picture this: a massive, layered city called Hethereau. Kinda reminds me of a sandwich, with all the layers, each adding a bit of flavor. Anyway, there’s this surface city that’s all shiny and busy, and then there’s this eerie underworld with these bizarre anomalies—really trippy.
Now, I’ve got this role. I’m an unlicensed Anomaly Hunter. Sounds fancy, but really it’s just me playing detective and trying to smack down these weird occurrences. The game’s city is built in Unreal Engine 5, which basically means everything’s smoother and prettier. And man, they’ve tweaked it big time since the last round. Now, shadows and light do this wild dance, especially when the game shifts from day to night. And weather changes just happen—I’m talking fog, snow, the whole shebang. And snowflakes? They look almost too real, like they might just fall out of the screen.
Characters? Oh, they’ve had a makeover too. Now they’re all glammed up, with more detail in their clothes and this anime vibe that just works. You roam around with a team of four—everyone’s got their own thing, like special skills called Esper Abilities. Switching between them mid-fight is satisfying. It’s like they mix together to create these wild combos.
Combat’s been polished too—with new things like parry moves and dodge counters. Feels more visceral, more hands-on.
And traveling across the city is kinda an adventure on its own. You can run up buildings, do some parkour stunts, or even grab a zipline. There’s a gal named Mint at the Bureau of Anomaly Control who helps you snag cars. Makes bouncing between missions a breeze… unless you crash, of course. And crashing? Yeah, that can lead to a bit of a mess. There’s now a wanted system—cops and bots will hunt you if you trash things too much. Adds this wild adrenaline rush, not gonna lie.
If you’re into customization, the car options are endless. Colors, tires, and all sorts of modifications—I spent ages just messing around with that. And yes, you can challenge your buddies to street races. Ever tried drifting on a wet road? Slippery madness, I tell ya.
The Containment Test is on till July 16. It’s like a free-for-all feedback grab, and they’re listening, hoping to fine-tune for the final release, which, heads up, is going to be everywhere—PC, console, iOS, Android. Cross-play is a thing too, so that’s neat.
Anyway, I might have missed a few details, but if this game piques your curiosity, just keep an eye on their socials. It’s gonna be a ride, literally and metaphorically.