Alright, here goes. So, imagine this: the Nintendo Switch 2, fresh out of the box, and game developers are already kinda scratching their heads a bit (been there, done that). I mean, Spain’s La Vanguardia spilled the beans in an interview with Kazuya Takahashi, the brains behind Donkey Kong Bananza. Apparently, the game, with all its fancy 3D voxel tech—yup, that’s a thing—might chug a little, since it’s more about having a blast than running super smooth.
So, side note, have you ever just wanted to smash things? Donkey Kong gets it. He’s in there, just tearing stuff apart, making tunnels, grabbing bits and—wait, can you really do that? Anyway, it was supposed to be a regular Switch game, but then got bumped to Switch 2 because, why not? More console power, more smashing.
Takahashi kinda danced around the topic of frame drops (like, the screen getting all jumpy), saying they did some slow-mo effects to make it look cool. But when the screen’s full of breaking blocks—kaboom!—the game might pause for breath. But hey, smooth gameplay overall, don’t worry too much. The team’s all about fun, remember?
I wonder if they can tweak some settings to fix things later. Maybe? Or they could crank up the DLSS—though, what even is DLSS? Anyway, if you’re curious about the Switch 2’s quirks in its first year, there’s a whole deep-dive review from June. It even gets geeky about how voxel engines came along—first on PCs, way back in 1992. Comanche: Maximum Overkill, anyone? Basically written in assembly language—yikes.
Oh, and unless you missed it, the game’s out this Thursday, July 17. So, yeah, keep your eyes peeled for flying voxels and epic DK action. And if you’re into following game news, like, religiously, hit up Tom’s Hardware on Google News. They’ve got the goods. Okay, that’s my cue to wrap this up.