Wooster Games, you know, the geniuses behind Animal Company, yeah, they dropped a bombshell earlier (or maybe it was months ago, who remembers?) about their free-to-play Quest title. Apparently, they’ve hit over a million monthly users. Crazy, right? It’s like they’re just racing to be the next big thing in social VR. And now, bam! They’re hanging out with the big dogs as the fifth highest-grossing Quest game ever. In just a year. Like, how!?
So, what’s the deal with Animal Company? It’s this wild mashup, starting from early access last July. Imagine Gorilla Tag’s arm-flailing, throw in some Lethal Company drama, and boom—you’ve got yourself a horror-mystery-social whatever. Weirdly fun. Literally the perfect storm of chaos and laughs.
I’ve sort of been obsessed with watching it climb up the charts, battling it out with the likes of Yeeps 2.0, Beat Saber, and, of course, good ol’ Gorilla Tag. One week it’s up, next it’s down—it’s like a rollercoaster but digital. Okay, maybe not that dramatic, but you get me.
Anyway, in the hustle and bustle of a Meta chat, Wooster mentioned they pocketed that cash machine three months after launching. Why? They saw their numbers, and hey, gotta strike while the iron’s hot, right? Apparently, folks were playing like 100 minutes daily. That’s like a binge-watch session but with virtual chaos. Plus, they were racking up TikTok views like nobody’s business—1 billion, no less.
Now they’re sitting pretty with “9x paying user growth.” Whatever that actually looks like in real life. Fifth highest on Quest, they say. Right after Christmas to March 2025, they went from 145K to half a million daily users on the Quest. Like, what even!?
For a nostalgia trip—or maybe you just want to nerd out—check the interview linked somewhere above and the video below. Or not. Your call.