I’m wandering through this crazy game, right? “The Midnight Walk” or whatever it’s called. It’s got this whole Tim Burton vibe going on, totally unique visuals. But, uh, is there actually enough to do while you’re meandering around with that VR headset strapped to your face? Guess we gotta figure that out together. Maybe.
So, we’re talking a “walking simulator,” basically. You know those games where the look and feel do most of the heavy lifting? Yeah, that’s this one. The creators hand-crafted everything and then, like, scanned it in 3D to put in the game. So you’re in this wild, dark world — kinda creepy, kinda cool.
Now you’re this tiny character, like mouse-sized, in VR. It’s wild seeing all these detailed textures up close. Lighting? Spot on. It’s genuinely interesting to just — I dunno — look around.
But here’s the thing, they say it has ‘stop motion’ stuff going on. It’s weird, though, only some parts have it. Others are all smooth and it gets kind of jarring. Bug? Artistic choice? Your guess is as good as mine.
Gameplay’s pretty much light puzzles and, sometimes, little hide-and-seek bits with these freaky creatures. But, man, nothing made me go “Aha!” or whatever. And, yeah, definitely not this spooky horror trip it looks like it might be.
The story feels, hmm, poetic? Obscure might be the better word. Different narrators chiming in, but none really hooked me. Honestly, at points, I was just pushing through to, ya know, see the next visual oddity.
In VR, the immersion? Eh, sorta there? Like, it’s cool seeing it all like you’re actually there, but the gameplay didn’t scream “must do this in VR!” Like, you open doors by pressing a button instead of actually grabbing it. Missed chances, right?
Comfort-wise, I handled the slow panning and tilting scenes okay, but could see how some folks might not dig it.
Oh, and controls. It’s the usual stuff — snap turns, smooth move — but sometimes the game snatches control of your view during cutscenes. Sometimes feels like being steered around by an unseen tour guide with a twisted sense of direction.
And that’s the gist. Worth it for the visuals, maybe? The world’s definitely something to see. But, I dunno… does seeing that world make the journey worth it? Guess you’ll have to walk it to find out.