Alright, so picture this: Guillaume Broche, the big guy behind “Clair Obscur: Expedition 33”, starts talking about his deep dive into Japanese role-playing games. Totally random fact? His first dabble was “Final Fantasy 8.” Seriously, he was this tiny kid back then—like too young to even read the game’s script. And yet, that game struck a chord. Kind of wild, right? I mean, how does a game hit you when you can’t even read it? Kids are like little sponges or something. So anyway, fast forward— “Clair Obscur: Expedition 33” is now out there, like bright on the radar. PS5, Xbox Series X/S, PC—it’s everywhere.
So, here’s the kicker—people are losing their minds over this game. Why? Because it’s dripping with JRPG vibes. Imagine French landscapes thrown in the mix with a dash of Japanese flair. Kind of like a painter with way too many colors but somehow, it works. Everyone’s already calling it maybe the best thing since sliced bread—or at least 2025’s Game of the Year. Talk about indie game goals, right?
Oh, and there’s this bit from some interview—Broche talks about playing that ancient game—”Final Fantasy 8″—with his brother. Both were like these mini adventurers trying to figure out the world, except the only strategy they could muster was auto-attacking. Joys of childhood, huh? Makes you wonder how many kids had forgotten old saves of boss fights they never finished.
One thing led to another, and Broche got sucked deeper into anime, manga, the whole shebang. You know when something just gets under your skin? That’s what happened with him and JRPGs. “Persona,” “Suikoden,” “Atelier”—these games are like these mysterious ghosts haunting his dreams and giving him ideas, slowly shaping his own creative baby, “Clair Obscur: Expedition 33.”
Then bam! Suddenly, the game’s on every gamer’s wishlist, making waves on platforms George Lucas probably dreams of. Imagine launching on Game Pass right off the bat. And those 100k players on Steam? That’s no joke. All from an indie setup! Kind of like an RPG Cinderella story, where indie makers get to crash the big billion-dollar parties.
But it makes sense, when you think about it. We’re living in a world where stories matter, like way more than flashy graphics. Games are all about the heart, you know? It’s refreshing—no—it’s a wake-up call that storytelling still packs that old punch. Broche’s personal touch, his love for the genre, the stories he grew up on, they breathe life into “Clair Obscur: Expedition 33.” It’s not just a game, it’s a journey through his memories, thoughts, dreams, and every late-night gaming session he probably ever had.
So it takes guts, this whole creative gig. And yet here we are. There’s something special about a game that’s bound to the creator’s soul. Makes me think we’ll see a lot more from this Broche guy. Maybe this is just the beginning.