Sure thing, here goes:
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So, here we are. Apparently, Sony’s hit the brakes on pushing Marathon in the market — thanks to some sticky controversies. You’d think an extraction FPS like Bungie’s would be cruising by now, but nope. Early testers are throwing shade, saying there’s still work to be done, and some are even hollering for a delay. Can you believe it? Yeah, you probably can.
Then, there’s Bungie, caught in a whirlwind of backlash for allegedly using stolen artwork. The thing is, they kinda admitted it, but pointed fingers at a “former artist.” Classic, right? Fans? Oh, they’re not happy. Flashback to when Bungie nabbed fan-made art for Destiny 2 — deja vu all over again.
Okay, here’s the kicker: rumors are swirling bigger than a cyclone that Marathon’s September launch is teetering on the edge. Colin Moriarty (you might know him — a podcast guy with his ear to the ground) chirps that Sony’s marketing team is oddly mum on Marathon — like crickets. He got this from some insider who swears by it. Was this a curveball or planned all along? No clue.
Moving on. Earlier, the grapevine had it that Marathon needs to sell like, I dunno, hotcakes or something, just to scrape by. And with all this bad press? Let’s just say it’s not looking rosy. There’s a crowd — vocal ones — suggesting a boycott, claiming Bungie’s got a short memory for past blunders.
Now, people are talking shop about Bungie’s inner workings being all messed up. Some ex-Dev from Destiny 2 spilt beans about the company’s gnarly atmosphere — toxins and greed galore, they said. Employee vibes might be hitting rock bottom right now.
Oh, and officially? Nada on any delay. But with all this scuttlebutt, Marathon might as well be ghosting us for a bit. Even if Sony’s silent treatment wasn’t true, there’s still the hurdle: purging plagiarized stuff and fine-tuning gameplay after those quite unforgiving playtests. A tall order, huh?
There it is, folks. A soup of rumors, discontent, and “what ifs.” Who knows how this will shake out.
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Well, that’s the scoop!